Bitmap size exceeds VM budget after second load

Posted by jonny on Stack Overflow See other posts from Stack Overflow or by jonny
Published on 2013-11-12T09:41:40Z Indexed on 2013/11/12 9:53 UTC
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This is driving me crazy. I have a game which has a bitmap as the background, this is big so I scale it down and this works fine. However when I navigate to another activity and then reload the game screen it crashes on drawing the background. I am calling recycle on all the bitmaps and setting them to null on onDestroy() but this doesn't help.

Any ideas and if not how can I debug the memory to see at which step its growing. I looked at getting the heap but nothing of any size is on there really.

Thanks.

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