Problem with gluOrtho2D()
Posted
by
Shashwat
on Game Development
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or by Shashwat
Published on 2013-08-20T15:55:26Z
Indexed on
2013/11/12
22:05 UTC
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opengl
I was trying to understand the gluOrtho2D
function. I have drawn 4 lines originating from the center reaching up to 4 corners of the screen.
You can follow the below code. osize
is a variable which is used to set the parameters of gluOrtho2D
. It will create a window of size 2*osize
.
If works fine when osize
is 1. Lines reach the corners. But as I increase the value of osize
, the length of the lines decreases (cross becomes smaller and does not cover the whole screen). But I think it should reach the corner.
void display()
{
glClear( GL_COLOR_BUFFER_BIT );
//glViewport(0, 0, 100, 100);
glMatrixMode (GL_PROJECTION);
float osize = 1.2;
//glOrtho(-osize*1.0, osize*1.0, osize*1.0, -osize*1.0, -1.0, 1.0);
gluOrtho2D(-osize*1.0, osize*1.0, osize*1.0, -osize*1.0);
glMatrixMode (GL_MODELVIEW);
glBegin(GL_LINES);
glColor3f(0.0, 0.0, 1.0);
glVertex2f(0.0, 0.0);
glVertex2f(-osize*1.0, -osize*1.0);
glVertex2f(0.0, 0.0);
glVertex2f(-osize*1.0, osize*1.0);
glVertex2f(0.0, 0.0);
glVertex2f(osize*1.0, -osize*1.0);
glVertex2f(0.0, 0.0);
glVertex2f(osize*1.0, osize*1.0);
glEnd();
glutSwapBuffers(); //includes glFlush();
}
What is the problem?
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