Avoid double compression of resources

Posted by user1095108 on Game Development See other posts from Game Development or by user1095108
Published on 2014-05-27T07:27:16Z Indexed on 2014/05/27 16:04 UTC
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I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this double compression problem? One solution I've heard about is to use .tgas for textures, but it seems ages ago, since I've heard that. Another solution is to implement decompression on the GPU and, since that is fast, forget about the overhead.

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