Avoid double compression of resources
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Published on 2014-05-27T07:27:16Z
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2014/05/27
16:04 UTC
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I am using .png
s for my textures and am using a virtual file system in a .zip
file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this double compression problem? One solution I've heard about is to use .tga
s for textures, but it seems ages ago, since I've heard that. Another solution is to implement decompression on the GPU
and, since that is fast, forget about the overhead.
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