SDL 2.0: is there a library to create 2D particle effects rapidly?

Posted by mm24 on Game Development See other posts from Game Development or by mm24
Published on 2014-05-27T09:36:04Z Indexed on 2014/05/27 16:04 UTC
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I would like to create an light/explosion particle effect using some in built library. I am used to Cocos2D where there are specific classes that you can simply initialize in a certain position and producing a certain particle effect. Is there a way to do so in SDL 2.0 C++?

I have found this tutorial but it seems to go for a "build it yoursefl" solution, which is ok but I do not want to re-invent the wheel if someone else has already built it.

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