How to use GetActiveUniform (in SharpGL)?
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frankie
on Game Development
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Published on 2014-05-28T14:46:09Z
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2014/05/28
16:01 UTC
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Generally, guesting is in header.
I cannot understand how to use GetActiveUniform
function.
public void GetActiveUniform(uint program,
uint index,
int bufSize,
int[] length,
int[] size,
uint[] type,
string name);
My attempt looks like this (everything is compiled and linked):
var uniformSize = new int[1];
var unifromLength = new int[1];
var uniformType = new uint[1];
var uniformName = "";
Gl.GetActiveUniform(Id, index, uniformNameMaxLength[0], unifromLength, uniformSize, uniformType, uniformName);
After call I get proper uniformSize, length and type, but not name.
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