Implementing traffic conditions in TORCS
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Published on 2014-05-29T14:41:52Z
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2014/05/29
22:04 UTC
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game-design
|simulations
I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior".
Is it possible to implement traffic in TORCS, or should I use another car simulator? By the word "traffic" I mean there are cars running on both tracks in both directions and I can detect the distances, direction and speed of these cars. Depending on this information I can decide whether I should slow down, speed up and calculate the correct timing to overtake.
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