Why does my terrain turn white when I get close to it?
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Starkers
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Published on 2014-05-29T01:04:19Z
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2014/05/29
4:03 UTC
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unity
When I zoom in on my terrain it goes white: The further in I zoom, the greater the whiteness becomes. Is this normal? Is this to speed up rendering or something? Can I turn it off?
I'm also getting these error messages in the console over and over again:
rc.right != m_GfxWindow->GetWidth() || rc.bottom != m_GfxWindow->GetHeight()
and
GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly.
Does this bear any correlation on the issue?
Update I create virtual desktops to flit between using the program Deskpot. Turning this program off and restarting has stopped the above errors appearing in the console. However, I still get white terrain when I zoom in. Not a single error message.
I've restarted my computer to no avail.
I have an Asus NVidia GeForce GTX 760 2GB DDR5 Direct CU II OC Edition Graphics Card. Any known issues?
Update I don't think it's fog...
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