Embed Unity3D and load multiple games from a single app
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by
Rafael Steil
on Game Development
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or by Rafael Steil
Published on 2014-05-30T20:32:09Z
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2014/05/30
22:11 UTC
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unity
Is is possible to export an entire unity3d project/game as an AssetBundle and load it on iOS/Android/Windows on an app that doesn't know anything about such game beforehand? What I have in mind is something like the web plugin does - it loads a series of .unity3d files over http, and render inline in the browser window.
Is it even possible to do something closer for iOS/Android?
I have read a lot of docs so far, but still can't be sure:
- http://floored.com/blog/2013/integrating-unity3d-within-ios-native-application.html
- http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html
- http://docs.unity3d.com/Manual/AssetBundlesIntro.html
The code from the post at http://forum.unity3d.com/threads/112703-Override-Unity-Data-folder-path?p=749108&viewfull=1#post749108 works for Android, but how about iOS and other platforms?
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