Issue porting Cocos2d-x to Android
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Anil
on Game Development
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Published on 2014-05-30T07:41:53Z
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2014/05/30
9:39 UTC
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I've written a basic game using Cocos2D-x on XCode. It works fine on the iPhone. Now I'm trying to port it to Android. When I run the script ./build_native.sh
inside the proj.android
folder, it gives me the following error:
jni/../../Classes/MemoryModeLayer.cpp: In member function 'void MemoryModeLayer::startNewGame()':
jni/../../Classes/MemoryModeLayer.cpp:109:25: error: 'time' is not a member of 'std'
jni/../../Classes/MemoryModeLayer.cpp:109:25: note: suggested alternative:
/Users/abc/android-ndk-r9d/platforms/android-8/arch-arm/usr/include/time.h:40:17: note: 'time'
jni/../../Classes/MemoryModeLayer.cpp:111:5: error: 'random_shuffle' is not a member of 'std'
jni/../../Classes/MemoryModeLayer.cpp:112:5: error: 'random_shuffle' is not a member of 'std'
make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/MemoryModeLayer.o] Error 1
make: Leaving directory `/Users/abc/cocos2d-x-2.2.3/projects/Game/proj.android'
In MemoryModeLayer.cpp I have the following:
std::srand(unsigned(std::time(0)));
std::random_shuffle(_xCod, _xCod + _numberOfRows);
std::random_shuffle(_yCod, _yCod + _numberOfColumns);
I've included the following headers as well:
#include <string>
#include <ctime>
#include <algorithm>
#include <iostream>
#include <iomanip>
Also added using namespace std in the header file. Is there anything else that I should do?
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