Pixel alignment algorithm

Posted by user42325 on Game Development See other posts from Game Development or by user42325
Published on 2014-05-30T07:57:38Z Indexed on 2014/05/30 9:39 UTC
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I have a set of square blocks, I want to draw them in a window. I am sure the coordinates calculation is correct. But on the screen, some squares' edge overlap with other, some are not.

I remember the problem is caused by accuracy of pixels. I remember there's a specific topic related to this kind of problem in 2D image rendering. But I don't remember what exactly it is, and how to solve it.

Look at this screenshot. Each block should have a fixed width margin. But in the image, the vertical white line have different width.Though, the horizontal lines looks fine.

enter image description here

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