Biome Transition in a Grid & Borderless World
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Published on 2014-05-31T14:14:42Z
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2014/05/31
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procedural-generation
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I have a universe: a list of "Systems", each with their own center, type and radius.
A small part of such a universe could look like this:
Systems:
- Can be very close to a different system, e.g. overlap
- Can be inside another, much bigger system
- Can be very far away from any other systems
- Spawn system specific entities and particles inside the system radius
- Have some properties like background color
So far so good. However, the player can fly around freely, inside and outside of systems, in real time.
How do I interpolate and determine things like the background color now, depending on camera position?
E.g. if you are halfway between a green and a red system you should see a background halfway between red and green, or if you are inside a lilac system near the center and at the border of a green system you should get a mostly lilac background etc.
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