How to move the rigidbody at the position of the mouse on release

Posted by Edvin on Game Development See other posts from Game Development or by Edvin
Published on 2014-05-31T09:08:22Z Indexed on 2014/05/31 16:06 UTC
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I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * factor); and It moves toward the mousePosition but doesn't end up where the mousePosition is. Here's what I have so far in the script.

var factor = 20.0;
var minSwipeDistY : float;
private var startTime : float;
private var startPos  : Vector3;

function OnMouseDown(){
    startTime = Time.time;
    startPos = Input.mousePosition;
    startPos.z = transform.position.z - Camera.main.transform.position.z;
    startPos = Camera.main.ScreenToWorldPoint(startPos);
}

function OnMouseUp(){
    var endPos = Input.mousePosition;
    endPos.z = transform.position.z - Camera.main.transform.position.z;
    endPos = Camera.main.ScreenToWorldPoint(endPos);

    var force = endPos - startPos;
    force.z = force.magnitude;
    force /= (Time.time - startTime);

    rigidbody.AddForce(force * factor);
} 

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