Rendering a DOM across multiple displays

Posted by meetamit on Programmers See other posts from Programmers or by meetamit
Published on 2014-06-02T21:16:00Z Indexed on 2014/06/02 21:44 UTC
Read the original article Hit count: 234

Filed under:
|
|
|
|

I'm building a data-driven animation with HTML and javascript to run in a web browser. I would like to display it tiled across three 1080p monitors. This essentially yields a viewport that's 5760px wide and 1080px tall. Pretty large.

Does anyone have experience setting up something like this?

I have many questions below, but any tip would be appreciated:

  1. Is it reasonable to expect a DOM to render into such a large viewport size at close to 60fps?

  2. I might choose to use canvas, instead of SVG or HTML, but that would yield a giant canvas. Can a canvas with such high resolution be performant? Of course everything depends on the complexity of the graphics I want to render, but I'm looking to remove that factor from this question, so assume I'm asking about a canvas animation that can run at 60fps at 1920x1080 resolution. Would it run roughly as fast at 3 times the width?

  3. Would three.js and WebGL be a more proper approach at that resolution?

  4. How do you actually cause Chrome or FF to span 3 monitors at full screen? Do I need a 3rd party solution of any kind?

Thanks!

© Programmers or respective owner

Related posts about browser

Related posts about graphics