SDL: Clipping a Sprite Sheet from Left to Right
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0X1A
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Published on 2014-06-04T02:40:42Z
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2014/06/04
3:40 UTC
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I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation.
Frames = (TempSurface->h / ClipHeight) * (TempSurface->w / ClipWidth);
SDL_Rect Clips[Frames];
for (i = 0; i < Frames; i++) {
if (i != 0 && i % (TempSurface->h / ClipHeight) == 0)
ColumnIndex++;
Clips[i].x = ColumnIndex * ClipWidth;
Clips[i].y = i % (TempSurface->h / ClipHeight) * ClipHeight;
Clips[i].w = ClipWidth;
Clips[i].h = ClipHeight;
Where TempSurface
is the entire sheet loaded to a SDL_Surface
and Clips[]
is an array of SDL_Rects
. What results from this is a sprite sheet set to SDL_Rects
in the wrong order.
For example a sheet of dimensions 4x4 would load desirably as this:
| 0 | 1 | 2 | 3 |
| 4 | 5 | 6 | 7 |
| 8 | 9 | 10| 11|
| 12| 13| 14| 15|
But would be set as this order:
| 0 | 4 | 8 | 12|
| 1 | 5 | 9 | 13|
| 2 | 6 | 10| 14|
| 3 | 7 | 11| 15|
What should I be doing for these to be set correctly?
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