SharpDX/D3D: How to implement and draw fonts/text

Posted by Dmitrij A on Game Development See other posts from Game Development or by Dmitrij A
Published on 2014-03-03T18:55:08Z Indexed on 2014/06/04 21:46 UTC
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I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to simple draw variable text to output with Direct3D? (it is not as SharpDX question as common Direct3D question, how to start with game GUIs? And what should i do to program simple GUI's like menu for a game (generally i understand that it's shaders).

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