Technical differences between square and hexagon for a grid?
Posted
by
Marlon Dias
on Game Development
See other posts from Game Development
or by Marlon Dias
Published on 2014-06-04T14:02:14Z
Indexed on
2014/06/04
21:45 UTC
Read the original article
Hit count: 518
I'm developing a 2D city-building game and trying to decide on the type of grid. There will be vehicles, so the unit movement is important too.
I know there are visual differences for using Squares or Hexagons, what I want know is:
- What are the issues for programming each type of grid regarding implementation and performance?
- Is there a tradeoff or specific benefit for using one of them in a game context?
© Game Development or respective owner