Technical differences between square and hexagon for a grid?
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Marlon Dias
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Published on 2014-06-04T14:02:14Z
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2014/06/04
21:45 UTC
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I'm developing a 2D city-building game and trying to decide on the type of grid. There will be vehicles, so the unit movement is important too.
I know there are visual differences for using Squares or Hexagons, what I want know is:
- What are the issues for programming each type of grid regarding implementation and performance?
- Is there a tradeoff or specific benefit for using one of them in a game context?
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