Technical differences between square and hexagon for a grid?

Posted by Marlon Dias on Game Development See other posts from Game Development or by Marlon Dias
Published on 2014-06-04T14:02:14Z Indexed on 2014/06/04 21:45 UTC
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I'm developing a 2D city-building game and trying to decide on the type of grid. There will be vehicles, so the unit movement is important too.

I know there are visual differences for using Squares or Hexagons, what I want know is:

  • What are the issues for programming each type of grid regarding implementation and performance?
  • Is there a tradeoff or specific benefit for using one of them in a game context?

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