What Java class should I use to represent a Vector?

Posted by user8363 on Game Development See other posts from Game Development or by user8363
Published on 2012-03-29T19:16:35Z Indexed on 2014/06/04 15:47 UTC
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Does Java have a built-in Vector class suitable for handling collision detection / response? It should have methods like subtract(Vector v), normalize(), dotProduct(Vector v), ...

It seems logical to use java.awt.Rectangle and java.awt.Polygon to calculate collisions. Would I be right to use these classes for this purpose?

I understand collision detection; I'm only wondering what approach to it is idiomatic in Java. I'm new to the language and to application development in general.

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