Textures selectively not applying in Unity
Posted
by
user46790
on Game Development
See other posts from Game Development
or by user46790
Published on 2014-06-05T12:25:32Z
Indexed on
2014/06/05
15:39 UTC
Read the original article
Hit count: 242
On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model only some submeshes didn't show the texture, while some did. I have tried every combination of import/calculate normals/tangents to no avail.
FYI I'm not exactly experienced with the software or gamedev in general; this is to make a small static scene with 3-4 objects max. One model tested was created in 3DSMax, the other in Blender. I've had this happen on every export from Blender, but only some submeshes from the 3DSMax model (internet sourced to test the problem)
© Game Development or respective owner