Rotation matrix for a 3D vector
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Shashwat
on Game Development
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Published on 2014-06-07T16:24:45Z
Indexed on
2014/06/07
21:38 UTC
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I have a direction vector on which I have to apply some rotation to align it to positive z-axis.
To use Matrix.CreateRotationX(angle)
of XNA
, I need the angle
for which I'd have to compute cos or tan inverse.
I think this is a complex task to do. Also, eventually those are also converted to sin(angle)
and cos(angle)
in the matrix.
Is there any inbuilt way to create rotation matrix from a 3D vector?
However, I can write the function but still asking if there is one already there.
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