Unable to use Maya animation with scripts when imported to Unity
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keshk
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Published on 2014-06-06T23:37:55Z
Indexed on
2014/06/07
3:49 UTC
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I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over 24 frames.
Following that, I selected everything and baked, all bones,ik,(animation by selecting all at the graph editor) and even the cylinder. I saved the scene and then select all and export as FBX with animation and bake checked.
In unity imported it and at the preview able to see the animation. When I load the model into scene and play (after assigning the controller), able to see animation too.
But now when I try to script it and control the animation, nothing happens. Even to test, I tried the following under the Update method.
if(animation.isPlaying)
Debug.Log("Animation Works");
else
Debug.Log("Animation not working");
The bool doesn't even return true nor false. My animation is called "bend", thus just for try I did the following and nothing happens.
animation.Play("bend");
Can please advice based on my steps, am I missing something. Do I need to add the controller or is that an unnecessary step? Did I screw up on the Maya part or the Unity part. Thanks for help.
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