2d Ice movement
        Posted  
        
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                Jeremy Clarkson
            
        on Game Development
        
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        Published on 2014-06-08T07:24:30Z
        Indexed on 
            2014/06/08
            9:42 UTC
        
        
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libgdx
I am building an top-down 2d RPG like zelda. I have been trying to implement ice sliding. I have a tile with the slide property. I thought it would be easy to get working. I figured that I would read the slide property, and move the character forward until the slide property no longer exists. So I tried a loop but all it did was stop at the first tile in an infinite loop. I then took the loop out and tried taking direct control of the character to move him along the slide path but I couldn't get it to move.
Is there an easy way to do an ice sliding tile based movement in libgdx. I looked for a tutorial but none exist.
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