Key Handling mechanics
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Max
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Published on 2014-06-08T16:57:20Z
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2014/06/08
21:42 UTC
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I am new to game development and am working on my first game using OpenGL and C++. I have a game class which handles everything necessary in an update() function. Now i want to handle keyboard inputs. I use GLFW which supports key callbacks. However i wonder how to deal with inputs. Should i record the keys pressed and poll on it the next time my game updates or should the callback immediately perform the necessary actions? And why?
Thanks :)
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