Key Handling mechanics

Posted by Max on Game Development See other posts from Game Development or by Max
Published on 2014-06-08T16:57:20Z Indexed on 2014/06/08 21:42 UTC
Read the original article Hit count: 165

Filed under:
|

I am new to game development and am working on my first game using OpenGL and C++. I have a game class which handles everything necessary in an update() function. Now i want to handle keyboard inputs. I use GLFW which supports key callbacks. However i wonder how to deal with inputs. Should i record the keys pressed and poll on it the next time my game updates or should the callback immediately perform the necessary actions? And why?

Thanks :)

© Game Development or respective owner

Related posts about input

Related posts about keyboard