Implementing lighting similar as in CubeWorld
Posted
by
Phito
on Game Development
See other posts from Game Development
or by Phito
Published on 2014-06-09T07:38:53Z
Indexed on
2014/06/09
9:45 UTC
Read the original article
Hit count: 251
I am currently writing a voxel engine and my goal is to achieve something looking like CubeWorld.
The problem that I am encountering is about lighting. I don't have a lot of knowledge in OpenGL but I don't think lighting in a game like that should be done with glLight
. But beside that I have no idea of how to implement it.
Here's what I have for the moment (with glLight
):
Do you have any ideas/link that could give me an idea of how to achieve that?
Thanks
© Game Development or respective owner