Force Direct3D anti-aliasing in a Direct3D game?
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James McLaughlin
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Published on 2014-05-14T17:27:31Z
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2014/06/10
15:29 UTC
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Some old games look really jagged nowadays on large displays without any anti-aliasing, but don't have any option built-in to the game to enable it.
On a PC with an NVIDIA graphics card, it's possible to force anti-aliasing in the NVIDIA control panel which can really improve this. But I'm playing the game in Parallels on a Mac, and although the Mac has an NVIDIA graphics card, it's Parallels' emulated card that Windows sees and so obviously there's no NVIDIA control panel.
Is there some generic way I can force anti-aliasing for a Direct3D game without using the NVIDIA control panel?
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