Using normals in DirectX 10
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by
Dave
on Game Development
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Published on 2014-03-09T03:33:01Z
Indexed on
2014/06/10
21:49 UTC
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I've got a working OBJ loader that loads vertices, indices, texture coordinates, and normals. As of right now it doesn't process texture coordinates or normals but it stores them in arrays and creates a valid mesh with the vertices and indices.
Now I am trying to figure out how can I make the shader use the correct normal in the array for the current vertex if I can't setnormals()
to my mesh. If I were to just use an index in my array of normals corresponding to the index in the vertices, how would I retrieve the current index the shader is processing? BTW: I am trying to write a blinn-phong shader technique.
Also when I create the input layout and I've added the semantic NORMAL
to it, how would I list the multiple semantics in that single parameter? Would I just separate it with a space?
PS: If you need to see any code, just let me know.
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