How to mimic the same fixed-size horizon as in this racing game?
Posted
by
Aybe
on Game Development
See other posts from Game Development
or by Aybe
Published on 2014-06-10T18:14:12Z
Indexed on
2014/06/11
3:49 UTC
Read the original article
Hit count: 282
I am trying to replicate the same horizon (buildings and sky) as in the image below:
As you can see, the player has advanced in a straight line, yet the horizon has still the same size:
This is my attempt using 3D, while it's okay when the player is on the start line:
It's not so great when the player advanced as much as in the image no. 2:
This is an overview of where the horizon buildings and sky are located:
Obviously this won't achieve such effect when one is close to it, so I've tried to scale up the horizon on all axes but the problem is that the buildings are too small depending where you look at them from.
How can one mimic such rendering ?
© Game Development or respective owner