Anisotropic and trilinear filtering?

Posted by fedab on Game Development See other posts from Game Development or by fedab
Published on 2014-06-12T15:40:52Z Indexed on 2014/06/12 15:42 UTC
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I'm confused about the usage of trilinear filtering and anisotropic filtering in SharpDX.

As far as i understood, trilinear filtering does linear filtering to the textures and in a case of LOD-change it also interpolates between the too LODs to smooth the transition.

Anisotropic filtering make the texture bigger. Now it is possible to use trilinear filtering to do the same thing, due to anisotropic filtering with bigger textures. This causes a lesser blurred image, when you use anisotropy, because the interpolation is better.

Now, it should be possible to use trilinear filtering and anisotropic filtering at the same time. But in the SamplerState i can only choose Filter.Anisotropy or Filter.MinMagMipLinear (should be trilinear, right?). You can see all possible filters here: D3D11 Filter Enumeration.

So my question: Can you use both techniques together, if yes, how can i archieve that in SharpDX with SamplerState?

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