Rendering only a part of the screen in high detail
Posted
by
Bart van Heukelom
on Game Development
See other posts from Game Development
or by Bart van Heukelom
Published on 2014-06-12T12:18:07Z
Indexed on
2014/06/12
15:43 UTC
Read the original article
Hit count: 243
If graphics are rendered for a large viewing angle (e.g. a very large TV or a VR headset), the viewer can't actually focus on the entire image, just a part of it. (Actually, this is the case for regular sized screens as well.)
Combined with a way to track the viewer's eyes, you could theoretically exploit this and render the graphics away from the viewer's focus with progressively less details and resolution, gaining performance, without losing perceived quality.
Are there any techniques for this available or under development today?
© Game Development or respective owner