two guitexture that do not work together
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London2423
on Game Development
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Published on 2014-06-12T14:58:29Z
Indexed on
2014/06/12
21:41 UTC
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I have two GUITexture
that move left and right a cube.
Is pretty strange but together they don't work.
If I activate only one it works.
To be more specific: If I have the left GUItexture
alone in the game the cube move left.
If I have the right GUITexture
activated alone the cube move right.
Seems all fine I thought but If I have both of them the cube move only right and not left.
Where is the mistake?
Here is the code inside the GameObject cube for Right move
void OnMousedown ()
{
transform.position += Vector3.right * Time.deltaTime;
}
For Left move
void OnMousedown ()
{
transform.position += Vector3.left * Time.deltaTime;
}
And this is the left GUITexture code
//move the cube left
Cube.GetComponent<Left> ().enabled = true;
left.transform.position += Vector3.left * Time.deltaTime;
This is the right GUITexture
//move the cube right
Cube.GetComponent<Left> ().enabled = true;
right.transform.position += Vector3.right * Time.deltaTime;
What is the reason for this?
I hope someone can help me.
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