2d libgdx: runtime level generation
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lxknvlk
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Published on 2014-08-18T12:29:40Z
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2014/08/18
16:47 UTC
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libgdx
I have encountered a problem during my first game development:
I thought of a Array<Ground> groundArray
that does groundArray.add
when a new ground will appear on the screen, and removes oldest ground when it will no longer be seen, if player only moves to the right, like in flappy bird.
The perfect structure would be a queue for such a mechanic, but libgdx doesnt have one. Using libgdx's Array is not intuitive too - i have to reverse the order of elements. It has a method pop()
that removes the last element, but no such method to use on the first element.
What are my options here?
- extend Array class and add something?
- writing my own queue-like class?
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