Ios Game with many animated Nodes,performance issues

Posted by user31929 on Game Development See other posts from Game Development or by user31929
Published on 2014-08-18T15:09:28Z Indexed on 2014/08/18 16:47 UTC
Read the original article Hit count: 400

Filed under:
|
|

I'm working in a large map upside-down game(not tiled map),the map i use is a city. I have to insert many node to create the "life of the city",something like people that cross the streets,cars,etc... Some of this characters are involved in physics and game logic but others are only graphic characters. For what i know the only way i can achive this result is to create each character node with or without physic body and animate each character with a texture atlas. In this way i think that i'll have many performance problems, (the characters will be something like 100/150) even if i'll apply all the performance tips that i know... My question is: with large numbers of characters there another programming pattern that i must follow ? What is the approch of game like simcity,simpsons tapped out for ios,etc... that have so many animation at the same time?

© Game Development or respective owner

Related posts about ios

Related posts about Performance