Align tetrahedrons

Posted by thedeadlybutter on Game Development See other posts from Game Development or by thedeadlybutter
Published on 2014-08-19T19:12:04Z Indexed on 2014/08/19 22:35 UTC
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I'm currently generating tetrahedron meshes in Unity

Mesh

When a player clicks the side of a mesh, a new one spawns aligned with it, like this.

Alignment

I'm not sure how nor can I find any information on implementing a tetra hedron grid. I tried playing around with the vertices until I realized I need to adjust position & rotation. Any ideas?

EDIT: To be clear, the second image was manually placed objects in the Unity Editor. I'm looking to make an algorithm that places the meshes correctly.

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