Align tetrahedrons
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thedeadlybutter
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Published on 2014-08-19T19:12:04Z
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2014/08/19
22:35 UTC
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I'm currently generating tetrahedron meshes in Unity
When a player clicks the side of a mesh, a new one spawns aligned with it, like this.
I'm not sure how nor can I find any information on implementing a tetra hedron grid. I tried playing around with the vertices until I realized I need to adjust position & rotation. Any ideas?
EDIT: To be clear, the second image was manually placed objects in the Unity Editor. I'm looking to make an algorithm that places the meshes correctly.
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