Map rendering Libgdx Java
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user3165683
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Published on 2014-08-19T16:15:27Z
Indexed on
2014/08/19
16:31 UTC
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Hit count: 162
Ok, so I am trying to create a 2D non-movable random tiled map. This is what I have so far:
private void generateTile(){
System.out.print("tiletry1");
while(loadedTiles != 8100){
System.out.print("tiletry");
Texture currentTile = null;
int tileX = 0;
int tileY = 0;
if (tileX == 120);
tileY = 16;
tileX = 0;
game.batch.begin();
switch(MathUtils.random(2)){
case 0:
//game.batch.draw(tile1, tileX, tileY);
System.out.print("tile1");
currentTile = tile1;
break;
case 1:
//game.batch.draw(tile2, tileX, tileY);
System.out.print("tile2");
currentTile = tile2;
break;
case 2:
//game.batch.draw(tile3, tileX, tileY);
System.out.print("tile3");
currentTile = tile3;
break;
}
tileX+=16;
loadedTiles ++;
game.batch.draw(currentTile, tileX, tileY);
game.batch.end();
}
}
However, I can't see any of the tiles and the screen just looks green. This method is above my render method which I have:
camera.update();
batch.setProjectionMatrix(camera.combined);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
game.batch.begin();
//other render stuff
Why am I not able to see the tiles?
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