Unity mouse input not working in webplayer build

Posted by Califer on Game Development See other posts from Game Development or by Califer
Published on 2014-07-19T00:23:36Z Indexed on 2014/08/19 4:33 UTC
Read the original article Hit count: 210

Filed under:
|

I have a button script with the following code

void OnMouseDown()
{
    animation.Play("button-squish");
    enlarged = true;
    audio.PlayOneShot(buttonSound);
}

void OnMouseUpAsButton()
{
    if (enlarged)
    {
        SelectThisButton();
        enlarged = false;

        animation.Play("button-return");
    }
}

void OnMouseExit()
{
    if (enlarged)
    {
        enlarged = false;
        animation.Play("button-return");
    }
}

It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

© Game Development or respective owner

Related posts about unity

Related posts about Web