How can I locate the frames of a spritesheet PNG based on this PLIST data?

Posted by kitsune on Game Development See other posts from Game Development or by kitsune
Published on 2014-03-20T09:50:44Z Indexed on 2014/08/20 4:32 UTC
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Someone asked me to reskin a certain game. Now he only sent me the whole sprite PNG and PLIST files of the sprites. He instructed me to rename each sprite with the same name corresponding to each original sprite.

The problem is, he gave me the whole sprite sheet instead of each individual sprite and the PLIST. Now yes, I can read the PNG filenames from the PLIST, but I cannot rename the reskin sprites I did because I'm not sure which sprite is boy_gun_3_3.png; there are multiple guns, I don't know which is which.

Is there a way to extract individual accurately named individual PNG files from the single sprite sheet using the PLIST?

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