How do I correctly multiply an XMMATRIX by a scalar?
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Published on 2014-03-08T08:13:23Z
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2014/08/20
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Using DirectXMath and its XMMATRIX
structure in C++ and Direct X 11, how does one multiply that matrix structure by a single float scalar?
I want to implement the operation B = A * f
; where A
and B
are XMMATRIX
and f
is a float.
I found all sorts of functions to multiply a matrix by another matrix or a vector. I found all sorts of functions to construct matrices.
I could find no scalar multiplication! Why is there no such function? Is there no use case? Did I miss something? How do I implement scalar multiplication?
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