Unity has jerky motion when using Vector2.Lerp

Posted by Sting Hà on Stack Overflow See other posts from Stack Overflow or by Sting Hà
Published on 2014-08-21T03:43:16Z Indexed on 2014/08/21 4:20 UTC
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I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite.
When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy.
I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks.
P/s: Sorry about my bad English.

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