Vehicle: Boat accelerating and turning in Unity
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Emilios S.
on Game Development
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Published on 2014-08-21T20:38:41Z
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2014/08/21
22:28 UTC
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I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code.
1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed I'm telling it to right away.
2) I want to make the player unable to steer the boat unless it is moving.
3) If possible, I want to simulate the vertical floating of a boat during its movement (it going up and down)
My current code (C#) is this:
using UnityEngine;
using System.Collections;
public class VehicleScript : MonoBehaviour {
public float speed=10;
public float rotationspeed=50;
// Use this for initialization
// Update is called once per frame
void Update () {
// Forward movement
if(Input.GetKey(KeyCode.I))
speed =
transform.Translate (Vector3.left*speed*Time.deltaTime);
// Backward movement
if(Input.GetKey(KeyCode.K))
transform.Translate (Vector3.right*speed*Time.deltaTime);
// Left movement
if(Input.GetKey(KeyCode.J))
transform.Rotate (Vector3.down*rotationspeed*Time.deltaTime);
// Right movement
if(Input.GetKey(KeyCode.L))
transform.Rotate (Vector3.up*rotationspeed*Time.deltaTime);
}
}
In the current state of my code, when I press the specified keys, the boat simply moves 10 units/sec instantly, and also stops instantly. I'm not really sure how to make the things stated above, so any help would be appreciated. Just to clarify, I don't necessarily need the full code to implement those features, I just want to know what functions to use in order to achieve the desired effects.
Thank you very much.
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