What to do with input during movement?
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Published on 2014-08-21T19:58:43Z
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2014/08/21
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input
In a concept I'm working on, the player can move from one position in a grid to the next. Once movement starts it can't be changed and takes a predetermined amount of time to finish (about a quarter of a second).
Even though their movement can't be altered, the player can still press keys (perhaps in anticipation of their next move). What do I do with this input?
Possibilities i've thought of:
- Ignore all input during movement.
- Log all input and loop through them one by one once movement finishes.
- Log the first or last input and move when possible.
I'm not really sure which is the most appropriate or most natural. Hence my question:
What do I do with player-input during movement?
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