Can Layer Masks Achieve This Effect
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Julian
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Published on 2014-08-22T20:18:20Z
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2014/08/22
22:35 UTC
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If you look at the image below you will see the player surrounded by a dotted yellow box.
The dotted yellow box is also part of the player and represented a portion of the player being masked from both rendering and affected by physics. My question is if layer masks in Unity can achieve the following effect.
-In Area 1, the red box/animations of the player are visible and the rigidbody of this shape is affected by all Physics.
-Any portion of the player that enters Area 2 makes the larger yellow box within the area become visible (and affected by physics) and vice versa for any portion of the smaller red box that enters.
-This can persist when both entering and leaving either area from any direction.
Thank you for any help!
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