Doing imagemagick like stuff in Unity (using a mask to edit a texture)
Posted
by
Codejoy
on Game Development
See other posts from Game Development
or by Codejoy
Published on 2014-07-22T03:04:57Z
Indexed on
2014/08/22
4:28 UTC
Read the original article
Hit count: 212
There is this tutorial in imagemagick
http://www.imagemagick.org/Usage/masking/#masks
I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image mask that turns image parts transparent... )
and then trim that image in game...
trying to hack around with the webcam feature and reproduce some of the imagemagick opencv stuff in it in Unity but I am saddly unequipped with masks, shaders etc in unity skill/knowledge. Not even sure where to start.
© Game Development or respective owner