How to implement a game launch counter in LibGDX
Posted
by
Vishal Kumar
on Game Development
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or by Vishal Kumar
Published on 2013-06-21T01:37:43Z
Indexed on
2014/08/22
10:28 UTC
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I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working
public class MainStarter extends Game {
private int count;
@Override
public void create() {
// Set up the application
AppSettings.setUp();
if(SettingsManager.isFirstLaunch()){
SettingsManager.createTextFileInLocalStorage("gamedata");
SettingsManager.writeLine("gamedata", "Launched:"+count ,FileType.LOCAL_FILE );
}
else{
SettingsManager.writeLine("gamedata", "Not First launch :"+count++ ,FileType.LOCAL_FILE );
}
//
// Load assets before setting the screen
// #####################################
Assets.loadAll();
// Set the tests screen
setScreen(new MainMenuScreen(this, "Main Menu"));
}
}
What is the proper way to do this?
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