HTML5-Canvas: worth using ImpactJS or other framework?

Posted by John on Game Development See other posts from Game Development or by John
Published on 2014-08-22T08:36:15Z Indexed on 2014/08/22 10:28 UTC
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I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far.

However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework?

I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

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