How do I pass an object location into a vertex shader?
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Greg Kassapidis
on Game Development
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Published on 2014-02-21T21:51:43Z
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2014/08/23
22:37 UTC
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I am using Blender Game Engine. I want to create a large flat plane, and deform it locally near a moving object.
So far (despite being a beginner at shaders) I've written a vertex shader for the plane which moves the vertices to their correct positions (constant positions, for now).
I cannot find a way to swap that constant location with an object's location updated every frame, while the shader is running. I am not even sure if it's possible. I only want to access a specific object's center from the shader.
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