Scrolling background with changing textures
Posted
by
Simran kaur
on Game Development
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Published on 2014-08-23T00:56:07Z
Indexed on
2014/08/23
4:28 UTC
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Hit count: 211
unity
I have the 2 cubic structures that are my tracks and are scrolling basically to give effect of movement on object. In my OnBecameInvisible()
method, I have changed their Tiling using mainTextureScale
void OnBecameInvisible()
{
renderer.material.mainTextureScale = new Vector2(1, numberOfLanes);
this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, 20.0f);
}
The tiling works fine. But the alternative tracks have their Tiling set to 0 which is giving an undesirable effect.
Requirement:
I want to be able to set the Tiling of every track that is visible on the screen. How do I do it?
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