How do I check user's unlocked achievement and leaderboard scores via GPG plugin
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noob
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Published on 2014-08-24T18:54:59Z
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2014/08/24
22:35 UTC
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I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore()
and Social.LoadAchievements()
both returns a 0 size array in callback.
When I checked the implementation in Google Play Gaming's PlayGamePlatform.cs, both the method has this summary -
Not implemented yet. Calls the callback with an empty list.
So my question is How do I get this data in Unity? Has anyone tried any other method to get the data?
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