Two imageViews vs one imageView and a canvas
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Published on 2014-08-25T04:10:58Z
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I have a bitmap and I want to scale it up to fill an ImageView and overlay the unscaled version of the bitmap on top.
Which would be cheaper (in terms of memory and processor usage)?
- Using two ImageViews, one for each version of the bitmap
- Using a canvas and drawing on the singular bitmap, using one ImageView
I saw this question about ImageView vs Canvas, but it doesn't address memory/processor concerns. My intuition says two ImageViews may use more RAM, while using a canvas would use more processing power while the drawing occurs.
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