Things to do to port game made for iOS in Unity to Android?
- by 2600th
I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know?
EDIT:
Also, should I handle builds according to device resolutions or by pixel density?