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  • Access values of a group of select boxes in php from post

    - by 2Real
    Hi, I'm new to PHP, and I can't figure this out. I'm trying to figure out how to access the data of a group of select boxes I have defined in my HTML code. I tried grouping them as a class, but that doesn't seem to work... maybe I was doing it wrong. This is the following HTML code. <form action="" method="post"> <select class="foo"> <option> 1.....100</option> </select> <select class="foo"> <option> 1.... 500></option> </select> <input type="submit" value="Submit" name="submit"/> </form> I essentially want to group all my select boxes and access all the values in my PHP code. Thanks

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  • Free JVM profilers for websites

    - by 2Real
    I'm looking for a JVM profiler (preferably open source) so I can look at the heap and cpu usage of my personal website. I've used Lambda Probe, and I like it because it provides a web interface for my remote Unix computer that has no display. I was wondering what else is available Thanks,

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  • Android - How to prevent the phone screen from turning on when volume or camera key is pressed?

    - by 2Real
    I have an activity that shows up when the phone screen goes to sleep/turns off ie turns black. For some reason, the phone turns on when the volume buttons or the camera buttons are pressed. By turns on, I mean the screen wakes up or comes back from the black screen state. I've tried using dispatchKeyEvent(KeyEvent event) and the buttons are disabled on the activity, but they still wake up the phone.

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  • C++ constructor problem, values not being set

    - by 2Real
    Hi, I'm new to C++ and I'm trying to figure out this problem I'm having with my constructor for one of my classes. What happens is... all my variables are initialized properly except two (health and type). #pragma once #include <irrlicht.h> #include <vector> #include <cassert> using namespace irr; using namespace core; using namespace scene; enum { PLAYER = 0, NPC = 1, SOLDIER = 2, CHAINGUNNER = 3 }; class Model { public: Model(void); Model(int id, std::vector<ISceneNode*> modelVec, int modType); ~Model(void); std::vector<int> path; std::vector<ISceneNode*> model; int endNode; int type; int animate; int health; u32 lastAnimation; private: int mId; }; #include "Model.h" Model::Model(void) { //assert(false); } Model::Model(int id, std::vector<ISceneNode*> modelVec, int modType) { path = std::vector<int>(); model = modelVec; endNode = 0; type = modType; animate = 0; health = 100; lastAnimation = 0; mId = id; } Model::~Model(void) {} I create a model with Model soldier(id, model, SOLDIER) Everything is set properly except type and health. I've tried many different things, but I cannot figure out my problem. I'm not sure but the default constructor is being called. It doesn't make sense because I make no called to that constructor. Thanks,

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