Making retro games: Any good known game architectures?
- by A.Quiroga
I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done .
For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know.
Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.